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Text File  |  1998-04-20  |  1KB  |  38 lines

  1. FITini
  2.  
  3. // This is the Ejection Pod Projectile
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 17
  7.  
  8. [ObjectType]
  9. st Name                     = "ejectp"            // Text string giving a descriptive name  (only 8 chars long!!)
  10. l Type                        = 25                // ID number for this object type
  11. l Appearance                = 0                    // This can be a flash FX
  12. l Duration                    = 2                    // Lasts forever = -1 (s)  2 second burst
  13. l MaxDamage                    = 0                    // Number of damage points before BOOM!
  14. l ExplosionObject            = 0                    // Object Class Number of explosion for Mech
  15. l DestroyedObject            = 0                    // Object Class Number of Destroyed shape for Mech
  16. f ExtentRadius                = 0                    // Extent Radius in Meters
  17.  
  18. [ProjectileLaserData]
  19. f Velocity                    = 250.0                // m/s
  20. f ProjectileLength            = 24.0                // w.u.
  21. f BulgeLength                = 6.0                // w.u.
  22. f BulgeWidth                = 2.0                // w.u.
  23. uc f0Color                    = 16
  24. uc f1Color                    = 16
  25. uc f2Color                    = 31
  26. uc f3Color                    = 8
  27. uc e0Color                    = 16
  28. uc e1Color                    = 16
  29. uc e2Color                    = 31
  30. uc e3Color                    = 8
  31. f CloseDistance                = 25.0
  32. ul SmokeObjectId            = 11
  33. ul SoundEffectId            = 27                // Id of soundEffect to play on Fire.
  34. ul ProjectileMissEffect        = -1
  35. ul ProjectileHitEffect        = -1
  36.  
  37. FITend
  38.